Tuesday, August 11, 2009

Just something i came across.


http://hypebeast.com/2009/08/comme-des-garcons-six-%C3%97-yayoi-kusama-room-to-grow-exhibition-recap/

an article about a room with black light.

Monday, August 10, 2009

sample for studio setup

I know its in chinese but just look those amazing studio setup

Saturday, August 8, 2009

Dates

Does anyone know if we have the dates for the exhibition?

Wednesday, August 5, 2009

Concept Advanced

Nutting it out
-Epilogue Wonderland-
The shapes were hard to project onto, perhaps it would have served better to have solid shapes to project onto and have other smaller shapes to enhance the space, create the objects around the space. The projections themselves were not clear because we were using S-Video out cables instead of the digital cables as IT ran out, this lead to the projections being blurred slightly. there was also the green screen wall which tinted all the projections on that wall.
as for peoples experience in the space i think it depended how you entered the space. were you looking to view the projections as they are? or be taken into the crazy jagged moving image space? That breaks down to the audience were trying to capture for the end of year exhib. Multimedia buffs.


In the original design of the exhibition space the projections that are meant to be watched have their own clear/clean space to project onto and around the space enhancing these "windows" is the abstract space for which light to play on and emerge people in the atmosphere. As Troy said the hardest part is going to be the balance between clear viewing and engaging atmosphere/space.

As a recap, if you look at the picture in the header, the booths for computer stations could be removed and a lighting/ sound mixing table added in. with a multi-touch screen for controls, viewers could take over that "small" space. depending on how successful we can make it(also costing). we can build this up as a visual synthesizer.
also the middle viewing booth i was thinking of having almost flat on the ground, having a projector on the roof aiming down. this would open up the space and not segment it to corridors. the angle wouldn't be completely flat possible a 45 degree or less. the seating i would still like to appear in the final design.

Open day in the interior architecture section they also had a small video installation which no one in our year has thought up yet. rear projection. i believe its something we've overlooked as Rebecca said the projections were in people eyes. its something to think about for our projection areas.

Tuesday, August 4, 2009

Inspiration

Hey.
1. 
Thought it could be a good idea just to have a look Godskitchen for some inspiration for lighting/projections. Gods isn't just about the music.. what its known for is the visual journey that ppl are taken on so along with the video just have a look at the photos. :)
2. 
Ooo.. Pretty coloursss...

3. 


4.
Entrance way ? 

Monday, August 3, 2009

Documentation: Wonderland Debrief

The use of simple shapes to form into sculptures was a good test for UVs abstract elements to test lighting, sound and interactivity.
(Some of what has been mentioned here has been previously mentioned)

The use of lights on the shapes although over bearing in some cases also created vast contrast on the shapes casting shadows and making the shapes more imposing. This would suggest directional lighting of varying strengths to emphasis the dimensions the sculptures and walls UV would use.
That being said it is possible to disorient or hurt peoples eyes with strong, 'direct' light and flashing lights so depending on the audience it may have to be tuned down.
Backdrop lights were used in Wonderland creating a lighting and spacial contrast between the sculptures and the wall, the pulsing of these lights were complementary and using something similar in UVs construction would, i feel, enhance it greatly.
Considering the direction of lights and how shapes can interfere with its line of sight we must consider how this would effect the ultra violet lights used in the space.

The Clarity of the projections where effected greatly by the angle in-which they were projected. Some suffered because the viewer came between it and its anticipated projection space, while other projections suffered because the surface it was projected onto wasn't flat enough to constantly see enough of the video. Fracturing the video into several windows and then projecting onto the sculptures didn't always give clear imagery and for the footage that was obscured by people walking through the area the video became impossible to view.
Projectors must have a clear trajectory so that visitors do not obscure it.
This being said, that projecting directing onto abstract shapes is not entirely a good idea, the use of Flat objects hung up to project directly onto worked well.

Sound at time was a little over bearing but depending on the audience type it could be stronger or softer.
Interactive elements, such as sound or lights would enhance areas people could pinpoint the interactive point, a place, area or (action) that would control it. that way they can choose to interact with it or not.




[Doco]Lights and Sound Play fr. Cardboard Mayhem

Lights
* Extreme flashing/blinking lights can be cool but straining on eyes
* Sudden glow spots/spot lights can be used to high light certain aspects of the exhibition at random
* Tracking someone with a spot light could prove to be annoying
* Automatic lights (sensor lights) could be used from the door way to lead the audience into the space. i.e a trail, instead of following footsteps, follow light spots

Projectors
* Alister pointed out that projectors which sit opposite to each other will shine into people's eyes while they are looking at the respective projection
** Maybe we should place them up higher?
* Cam suggested we place projectors on the ceiling as well, in case the room gets really crowded and the projector's lights are covered, if there is a projector on the ceiling, there will still be something screening. projected onto a surface in the room

Sound
* Shane imagines sound with a strong beat - not heavy and over-powering, but an obvious beat
* Sound is not a major concern though, it is more about the visual effect of the UV stuff

Questions/Suggestions
* Troy suggested live dj'ing of lighting and sound on opening nights
* Qn: How much light dj'ing is needed considering the exhibition is supposed to glow in the dark?
* Qn: How should Isadora (video dj software) be used for UV/Handmade?
**As Cam showed us, we could use it to manipulate visuals via sound/music made in the room