The use of simple shapes to form into sculptures was a good test for UVs abstract elements to test lighting, sound and interactivity.
(Some of what has been mentioned here has been previously mentioned)
The use of lights on the shapes although over bearing in some cases also created vast contrast on the shapes casting shadows and making the shapes more imposing. This would suggest directional lighting of varying strengths to emphasis the dimensions the sculptures and walls UV would use.
That being said it is possible to disorient or hurt peoples eyes with strong, 'direct' light and flashing lights so depending on the audience it may have to be tuned down.
Backdrop lights were used in Wonderland creating a lighting and spacial contrast between the sculptures and the wall, the pulsing of these lights were complementary and using something similar in UVs construction would, i feel, enhance it greatly.
Considering the direction of lights and how shapes can interfere with its line of sight we must consider how this would effect the ultra violet lights used in the space.
The Clarity of the projections where effected greatly by the angle in-which they were projected. Some suffered because the viewer came between it and its anticipated projection space, while other projections suffered because the surface it was projected onto wasn't flat enough to constantly see enough of the video. Fracturing the video into several windows and then projecting onto the sculptures didn't always give clear imagery and for the footage that was obscured by people walking through the area the video became impossible to view.
Projectors must have a clear trajectory so that visitors do not obscure it.
This being said, that projecting directing onto abstract shapes is not entirely a good idea, the use of Flat objects hung up to project directly onto worked well.
Sound at time was a little over bearing but depending on the audience type it could be stronger or softer.
Interactive elements, such as sound or lights would enhance areas people could pinpoint the interactive point, a place, area or (action) that would control it. that way they can choose to interact with it or not.
Useful comments, especially those on light. Considering that the goal is to make an engaging space from cardboard, light and sound then getting the right balance between the three is critical.
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